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Post by mclark3617 on Sept 25, 2010 21:44:25 GMT -5
Just want to say it was a great weekend with a great bunch of guys, Some a little strange, but hey, A little strange is always a good thing in by book. Tino was a great CO. On top of everything and changing plans as the missions changed. Had alot of fun with everyone despite some of the issues with not calling hit. Look forward to running with the crew again.
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Post by Miller on Sept 26, 2010 8:54:48 GMT -5
I had a good time, the briefing ticked me off, you can't forcefully drag someone out or take there stuff, it is a federal law and he swore alot in front of kids. He should be fired and if he tried to drag out me, his nuts would be peanut butter in his mouth. Then when you registered the people said I hope you lose your stuff becuase then it will be mine. But the games were still fun I played with some good people and did what I wanted too, kill more then I died. I killed around 12 and died 5. I'm not going there again though , I'm impressed with WOLF and Cry Havoc, I love sneaking around and that is what we did.
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Post by Carvin on Sept 26, 2010 10:06:14 GMT -5
I had a good time, the briefer ticked mme off, you can't forcfully drag someone out or take there stuff it is a federal law and he swore alot in front of kids. He should be fired and if he tried to drag out me, his nuts would be penut butter in his mouth, then when you registered the people said I hope you lose your stuff becuase then it will be mine. But the games were still fun I played with some good people and did what I wanted to kill more then I died. I killed around 12 and died 5. I'm not going there agian though , I'm impressed with wolf and cry havoc, I love sneaking around and that is what we did. I'm so happy that somebody else beat me to the review of the breifer. I almost considered taking off my goggles so that I could sue him later . On to finer things: MVP: TinoAwesome job as C.O. Reasons (in order): 1. Kept his team from whining/complaining/negativity (myself included) 2. Kept his team very well organized 3. Macro tactics were phenomenal Spaz and Chavo: Once again, AMAZING running with you guys. I love having a team where I can make hand motions that I don't even think make sense and you know exactly what I'm telling you. Heck, most of the time I don't need to say or do anything because we're on the same page. Also, it's great knowing that if I see a large group of people who don't seem to know what to do, I can split the three of us off, each take a group and work together as multiple temporary squads. Beener:Good job keeping up, man. You were hanging with us pretty well. It's a shame you were down to side arm for hlf the game, but that's just a technical problem. WOLF:I enjoyed the few runs Cry Havoc had with you. I'm pretty sure when our squads both smashed up the middle, we killed 85% of their team. Munster:Good raids. I remember seeing you manage to get nearly a whole squad behind the Lexington before the main assault. Awesome field.
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Post by Chavo on Sept 26, 2010 11:15:44 GMT -5
I honestly think that dude was just trying to get his point across. We have to remember that if something happens it's there asses not ours. FIELD: This field is THE best field I've ever been to. The buildings and the way it was setup made this for the best airsofting I've done. REFS: Refs did a prety good job other than the asshole on the mobsters. That really didnt know what he was doing. WOLF: Nice job guys. As usually kicked ass. LEGEND: My hats off to Legend's suicide run to the building were cantos(bi%$@a$$) was hiding in, knife killing everybody in there. AWESOME! HAVOC: Once again great running with you guys. I did not appreciate being pushed out of the firebase when clearly I was getting shot at from two fricking directions, that really pissed me of but watever, great job. All in all this was the best airsofting experience i've had so far.. TO THE REST OF THE CREW AND ALLIES ON THE COPPPERS SIDE, AWESOME JOB GUYS. WE LET THEM FOOLS KNOW WHO AND WHAT KZOO CREW IS CAPABLE OF...
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Post by Carvin on Sept 26, 2010 11:56:03 GMT -5
i honestly think that dude was just trying to get his point across.we gotta remember that if sumthing happenes its their asses. not ours. FIELD: this field is THE best field i've ever been to. the buildings and the way it was setup made this for the best airsofting i've done. REFFS:reffs did a prety good job other then an asshole on the mobsters.that really didnt know what he was doing. wolf: nice job gys. as usually kicked ass. LEGEND: my hats off to legends suicide run to the building were cantos(bi%$a$$) was hidding in. knife killin everybody in there. AWESOME HAVOC: once again great running with you guys. i did not appreciate being pushed out of the firebase when clrealy i waw getting shot at from two frickin directions,that really pissed me of but watever. great job. all in all this was the best airsofting experience i've had so far.. TO THE REST OF THE CREW AND ALLIESON THE COPPPERS SIDE.AWESOME JOB GUYS. WE LET THEM FOOLS KNOW WHO AND WHAT KZOOCREW IS CAPABLE OF... Pushed out of the firebase when you were getting shot at from two directions? When was this?
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Post by Spaz on Sept 26, 2010 14:24:48 GMT -5
I'm proud of how the Kzoo Crew performed at Street Wars! Everything went so smoothly, orders were given clearly and were completed to the best of our abilities (which 90% of the time meant a completed mission!). We rolled through the mobsters like a hot knife through butter!
The briefer was quite annoying with the swearing and unnecessary announcements of how he was going to take your gear. I understand how important safety is and how you need to impress upon people that it is a VERY serious matter, but there are good ways of doing this and the briefer at Street Wars 2 was handled badly.
I am proud once again to be in such an amazing squad as Cry Havoc and we always get the job done above and beyond the call. We make the enemy think that our 3-4 man QRF is an elite 8 man fire team. I believe our squad contributed to a fair amount of enemy captures and was for the most part our focus.
It is quite unfortunate that the mobster's team was short on people and they had to even it out with instant re spawns, otherwise i think capturing Capone might have been do-able.
The first half of the game we had something to prove and we showed FLAK and friends that the KZOO CREW is a powerhouse! MY experiences from the first half were mainly enemy captures and being the QRF. With the limited amount of same team contact, i was highly impressed with how CREW members showed fearlessness and pushed instead of camping out when others might have.
One thing I was quite annoyed with was the few camo dressed players that were moved to the mobsters acted very dishonestly and pretended to be on our team and then shot many of our players in the back. This happened on 3 separate occasions from the same person and I hope someone figured out who he was and said something to him.
The second half the mobsters gained even more of the camo players to even out the odds and 10 minute respawns were given to both teams which i thought to be fair considering the pounding we gave them the first half. Cry Havoc and WOLF linked up early for the push into the Lexington Hotel and quite successfully were able to penetrate into the Hotel itself. Here presented the biggest problem of the second half... Many members of WOLF and a few others pushed into the hotel and smoked at least half the team only to be yelled at and in some cases physically harassed by the Mobsters and one of the Refs overseeing the Hotel. I feel like as soon as we pushed into the Hotel all the rules were thrown out the window. First and foremost, The "STATIONARY" C.O. was nowhere near his post. Enemy mobsters hid behind dead players as cover, the Ref was yelling at us and ignored established rules and pulled new rules out of his ass for no reason. QUITE unimpressed with the many of the mobster players and how the one Ref handled things.
The push for Capone the second half was great! I got separated from my squad and Beener and I linked up with TIno+5 to eventually push all the way back into the Pines behind the Lexington Hotel where Capone was cowering in fear with his bodyguards. Unfortunately we were all called back to the Police HQ for the last "Force-on-Force" match of the day. The force on force match was hilarious to say the least... we ANNIHILATED the mobsters! circled around them inside the graveyard and eventually boxed Capone into a tiny bunker in the back. With a charge and a battlecry, the Cops rushed the bunker for a triple knife kill (LEGEND!) and a enemy C.O. capture (CHAVO/BEENER) when Capone tried to slip away like a snake dressed as a common thug.
WOLF - Love you guys, we never need to worry about a position that we know you are hitting! Job done...period!
Beener - Awesome having you run with us in place of Jay! You definitely showed your aggressiveness rolling with us!
TINO - Amazing C.O. duty man! Always a pleasure.
KZOO CREW - Overwhelming power and tactics...'nuff said.
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Post by ARCHRIVAL on Sept 26, 2010 16:23:26 GMT -5
Well...at least i got some more bb's from the Mayor.
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Post by Munster on Sept 26, 2010 16:55:01 GMT -5
From an event organization standpoint, I give them B. Here's why..
OUtside the field: The check in was great. The giveaways were awesome. But the briefing was a joke and highly unprofessional.
Inside the Field: The field itself, very awesome. positioning of bases, not so awesome. The features that make this field so unique are the large, cinder block buildings. But the bases were set in such a way that most of the fighting took place in the woods and surrounding random cover. Bottom line, bases should have been set up with that in mind.
Second, you should never have respawns inside the bases when there are objectives inside the bases. Least of all, having instant respawns! It was impossible to take over the gangster's base just because of this. Respawn should have been 50-100 feet away from objective bases.
Third, some of the refs seemed biased, choosing to enforce rules when it was convienient, and ignoring rules when it benefitted the gangsters from time to time. Maybe it was just me who thought this.
Last, the organizers did a good job of correcting the uniform issues in the first half by adding armbands. They also were well placed and spread out well across the field. There was always one nearby, and that's tough to do on a huge field. And the last battle with no respawns was right up my alley. It was like a giant game of speedsoft, and I loved every minute.
I had a lot of great kills and good tactical manuevers. Enough glory for one day! But my highlight was when a horde of angry, tired police, finally captured Canto. We out-manuevered and out foxed the little fox!
So I walk up to him right after he was captured, he was standing there trying to blame his capture on Glass Architect... I said "Good Game!" and patted him on the back. He beligerently replied "Good Game, but don't touch me, I still don't like you.."
Scoreboard.
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Post by dill on Sept 26, 2010 20:28:20 GMT -5
It was a good game,ILOVED!!! it got killed by my own team mates not a big deal. hats go off to Tino....job well done as the C.O. did everything that he told me to even completed the Grave yard mission wich was hell but i got all the bottles out. couldn't have done it with out the help of my team mates i want to say good JOB team we won every game this year GJ. that's what i love to see TEAM WORK!!!!! good job..... I Hate that the P90 died at the very end all I had was a hand gun but i did not give up I keep on fighting as a couple our team mates laughed at me for Carrien a hand gun didn't stop me from playing we Won!!! that what counts right
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Post by killerdaizy on Sept 26, 2010 21:12:32 GMT -5
I want to say great job to everyone!!! I am so proud of everyone and really glad I actually went out in the field and played. We did an amazing job out there.
How every I still want to know who the team was the decided to talk smack to me.
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Post by Legend on Sept 26, 2010 21:57:19 GMT -5
I think Spaz summed it up the best so far. He has it right when he says that the Briefer was a little over the top, especially for some kids parents being there. Cry Havoc- All i can really say is "Thank you". Too many times was i advancing alongside wolf when all of a sudden some mobster in the brush next to me gets shot. You saved our back too many times too count. And your communication is OUTSTANDING to say the least. Bravo to you. Wolf- As always it is a pleasure working with you gentleman even under the worse circumstances. I don't want to say killing the mobsters alongside you fellas was cake....but it was cake. I never thought it possible but i may have gotten more kills here than Area 51. And Area 51 was a Shooting Gallery. I'll never forget sneaking up on the enemy right away in the second half only to kill 5+ mobsters hearing them saying "Oh...it's those skull motherfu**** again..." What a great game. Daisy- You outplayed and outgunned men twice your size and tore their stuff up to say the least. Even when discouraged and insulted by your own teammates you grew balls twice their size and showed them whats up. Chapel- It was a pleasure sneaking up on the mob with you. Even though we team killed two men we killed that full ghillie fag who thought it was funny to take off his green bands and act like hes on our team. You're fast and you got balls and that's what i like to see. Chavo- You're Mexican and I thought you deserved a shoutout . (Plus i heard you performed awesomely with Cry Havoc) Sunshine- I always love killing people with you. Throw in the fact we can capture people and its like putting frosting on cupcakes. Capping people was SO much fun with you. Tino- cl3arly u r an amaz1ng C.O 4nd cl3arly an amazing play3r (I did that just so you can edit it ) To sum things up; at first being Wolf's medic I was quite frustrated there was no medic system. Usually if the kills aren't racking up i can compensate by getting revives so I expected a dull game. And to sum that up...I was wrong. I had an outstanding time with over 35 confirmed kills and only about 3 mobsters not calling hits. And by far, my most favorite part of the day, was running up to the last firebase (with Canto in it) reaching in one window after the other to get two knife kills then throwing the knife at Canto for the win. But without all 60 policemen (and women) giving me suppressing fire I would have never made it there alive. So my hat is off to you! Then the celebrations afterward were very motivating. To say the least, it was an amazing moment with excessive adrenaline and happiness I could have cried.
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Explosives on Hand
Forum Junkie
And watch, nigh, as your world crumbles around you.
Posts: 22
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Post by Explosives on Hand on Sept 26, 2010 22:13:59 GMT -5
I wish I had been able to make it to the first OP: Street Wars, so I could use it as a benchmark. Personally, I thought this event was one of the best I've gone to. Not without its faults of course, and not without questionable hit calling. Miss communication is going to happen, and some dishonest assholes happen to play airsoft. Short of that, the event was excellent.
Things I Liked:
1. Event Staff - From the sign in, chrono, briefing, organizing game play and reffing, the staff at Street Wars II was on the ball. Even with a few rule changes, quite possibly one of the best run events I've ever been to. It felt like TEST had just enough refs to manage gameplay without being too overbearing. And since the field provided its own check in staff, things ran very smoothly.
2. Objectives - Although not quite as many as I would have liked, the objectives were decently creative and very well placed in the field. Police made it difficult for them, as we held the majority of the field for most of the game. Between the holding, transport and timed objectives, along with the CO and XO captures being worth big points, the objectives had me running all over the field. They never really got more complicated then one objective with one or two destinations, but they still accomplished the goal of creating huge firefights in just about every major part of the field. Major bonus points in fighting the perfect medium for the game.
Things I didn't like:
1. The Utterly Bombastic Briefing - Certainly got the point across, so for that it works. They certainly picked the right person to do it. However, the threats of physical violence and stealing; which is more or less what that amounts to, is just something you cannot do in that setting. Serious negative points for that one
2. Sudden Rule Changes - The complete mess in the second half regarding rules about Mobster respawns were quite possibly the worst thing about the event. The rule changes I can understand, but they were arbitrary and not at all communicated. It seemed a single ref working near the Mobster respawn took it upon himself to balance the game, and did not communicate his efforts to players or other staff. This resulted in players not knowing the rules had changed, and in making decisions based on the previous rules, only found out about the changes when encountering a freshly respawned team they weren't expecting. As much as I can understand from the staff's point of view that the fight desperately needed to be balanced, not warning the players first was an instant cause for contention. In addition when I spoke to A4 about the issue later, he had no idea about the exact rule change or the fact that it created such a problem.
3. Lack of Medics - Personally, I like medics. Playing one is fun, and it keeps players playing longer, and reduces the boring trips back to respawn. The lack of medics in this game was a bit of a downer in that several of the times I was killed, a medic could have saved me before the 60 second bleed out time had finished. The addition of medics could have made the game a bit better, but introducing them brings a series of negatives as well. Perhaps they'll try it next year.
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Post by Carvin on Sept 26, 2010 22:53:57 GMT -5
I want to say great job to everyone!!! I am so proud of everyone and really glad I actually went out in the field and played. We did an amazing job out there. How every I still want to know who the team was the decided to talk smack to me. Who was talking smack about Daisy? She latched onto Cry Havoc for one run and got within 50 feet of the Lexington Hotel with me long before any of our full team pushes. ------------------- "but the bases were set in such a way that most of the fighting took place in the woods and surrounding random cover." -Munster If teams had switched sides all the fighting would have been done in the buildings "you should never have respawns inside the bases when there are objectives inside the bases. Least of all, having instant respawns!" - Munster That was the #1 downfall above all else. It takes a real player, not just an administrator/business owner, to run a perfect game.
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Post by killerdaizy on Sept 26, 2010 23:12:38 GMT -5
Legend and Carvin thank you guys. And Carvin, I enjoyed runing with you guys, you really made me feel like I could do it and you guys had faith in me. Thank you again it was awesome.!!!!
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Post by Tino on Sept 27, 2010 1:20:39 GMT -5
Well what can I say...we kicked @#*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! First and foremost I would like to thank all who attended for making this an event that none of us will ever forget. I can't wait for another event where the Crew will be able to attend in full mass again!!!! To the individual squads: ALPHA:We were the main fire/defense force and that is exactly what we did. Munster you did great as usual and I think I have finally figured out how to use you to your fullest potential great job out there!!! Casey, Killer and Arch I can't begin to express my gratitude for you guys defending the Mayor the entire first half, and... Arch the entire game. I know for a fact that Arch single handily defended building #3 on several different occasions. There was one time when I heard gunfire and approached only long enough to have Arch tell to go back to what I was doing because he had handled it. Casey-Great job out there. You were definitely my go guy. Whatever was asked of you you did it, know questions asked. Killer-I'm glad you came out and was able to get some action out there. You did great just like I said you would! To the people who harrassed you, I checked them for you!!! To everyone else that was on Alpha thank you for a job well done and thank you for putting up with my yelling!!! BRAVO-Great job on infiltrating the enemy lines. I know when I heard Mav radio in that he was in the Lexington by himself I was very proud! Maverick-Great job leading your team to victory. Every time I needed you somewhere you were already there...how do you do it! Elmo-Great job on being a sneaky little basta@#! Casper-Thanks for coming out and that 60 is a beast. Cry Havoc- You guys never cease to amaze me. For example during the first push to the speak easy you were right there next to me, I turned around and you were gone...that quick! Not to mention every time I was in respawn you guys were one of the last to show up if you showed up at all. Carvin-How many times did I see you bringing back prisoners? Spaz-Another reason to hate Spaz...he was captured at Street Wars! However I did enjoy rolling with you during the couple of times that I was awarded the opportunity to do so! You are a BEAST!!!! I jsut which we would have had like 30 mobsters in one of those buildings with the chance to breech and clear! TO BE CONTINUED
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