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Post by maticman1093 on Sept 6, 2011 11:36:09 GMT -5
Put me down for some flesh eating action!!! I'll be dual wielding swords Trade a sword for a mace? ;D
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Post by Doc on Sept 6, 2011 12:02:17 GMT -5
Well it looks like I might just be down for this one as I love these types of games..
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Post by Doc on Sept 6, 2011 12:12:45 GMT -5
So Im looking at this and thinking if you are a zombie you need to move like a zombie. Not like 28 weeks later or any of that BS, but like RE, night of the living dead, shawn of the dead Zombies. If not then it is just a force on force with unlimited respawns for the zombie team... Not to knock the game or anything, but you need to set some standards for the Zombies. Here are a few ideas 1. Zombies dont run, They are dead tobegin with and so go from there. 2. Zombies dont hide in the shadows or camp an area waiting for "humans" to come around so they can ambush them. Again your dead, and your brain is dead. 3. You need to make the sounds of a zombie, again they are not silent walking around. 4. Respawn times for zombies should be 2-5 minutes so you can give then sense of victory to the humans.
These are just a few ideas on rule set.
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Post by Phoenix (C.H.I.) on Sept 6, 2011 17:11:17 GMT -5
So Im looking at this and thinking if you are a zombie you need to move like a zombie. Not like 28 weeks later or any of that BS, but like RE, night of the living dead, shawn of the dead Zombies. If not then it is just a force on force with unlimited respawns for the zombie team... Not to knock the game or anything, but you need to set some standards for the Zombies. Here are a few ideas 1. Zombies dont run, They are dead tobegin with and so go from there. 2. Zombies dont hide in the shadows or camp an area waiting for "humans" to come around so they can ambush them. Again your dead, and your brain is dead. 3. You need to make the sounds of a zombie, again they are not silent walking around. 4. Respawn times for zombies should be 2-5 minutes so you can give then sense of victory to the humans. These are just a few ideas on rule set. I like the ideas but.... I was a zombie and as a zombie I would rather hid in the dark then jump out and growl while running at you to scare the crap out of you than turn the corner walking or stumbling toward you letting my self get shot. Here is an idea if zombies can't hid or run.... Let it be a pain level out for zombies. Instead of one shot they drop let the zombies fall dead when they can't take the pain of BB's hitting them. I play zombies with my friends and that is what we do. Therefor zombies can take more BB's to kill and it is harder for both teams when fighting.
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Post by chubbs on Sept 6, 2011 17:35:37 GMT -5
put me down as zombie
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Post by Raincheck on Sept 6, 2011 17:51:36 GMT -5
So Im looking at this and thinking if you are a zombie you need to move like a zombie. Not like 28 weeks later or any of that BS, but like RE, night of the living dead, shawn of the dead Zombies. If not then it is just a force on force with unlimited respawns for the zombie team... Not to knock the game or anything, but you need to set some standards for the Zombies. Here are a few ideas 1. Zombies dont run, They are dead tobegin with and so go from there. 2. Zombies dont hide in the shadows or camp an area waiting for "humans" to come around so they can ambush them. Again your dead, and your brain is dead. 3. You need to make the sounds of a zombie, again they are not silent walking around. 4. Respawn times for zombies should be 2-5 minutes so you can give then sense of victory to the humans. These are just a few ideas on rule set. I like the ideas but.... I was a zombie and as a zombie I would rather hid in the dark then jump out and growl while running at you to scare the crap out of you than turn the corner walking or stumbling toward you letting my self get shot. Here is an idea if zombies can't hid or run.... Let it be a pain level out for zombies. Instead of one shot they drop let the zombies fall dead when they can't take the pain of BB's hitting them. I play zombies with my friends and that is what we do. Therefor zombies can take more BB's to kill and it is harder for both teams when fighting. Ehh usually my group I play with just has zombies fall to the ground or freeze for a 10 count when hit. I don't think any of the people I'm bringing along that'll play as zombies will be too fond of the idea of "run at them till you're hurting" way... I say yeah, let's slow them down and everything, but having them lurking in dark corners and stuff really adds to the tension, so let them sit in dark areas if they want.
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Post by Moto on Sept 6, 2011 18:02:57 GMT -5
I've seen the freeze method work well...not so much the pain game o.0.
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Post by Doc on Sept 6, 2011 18:05:05 GMT -5
So from the last two post I heard this, "Zombies go ahead and camp out". So in hearing this as well. The Humans should be able to sit and wait as well then. You see where Im going with this. In all this is how this event should go: www.operationplague.comThis is what I would like to see, however I dout it. Still looking at going to this event. We will see.
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Post by Slappy on Sept 6, 2011 18:32:24 GMT -5
Sign me up as a zombie
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Post by RipJack on Sept 6, 2011 18:34:31 GMT -5
The post says that the humans are split into two teams, and run a last-man-standing deathmatch. Zombies are on the feild, and are against everyone. We ran a game like this back in febuary at the airhouse, and ran some deathmatch, drug hunt, and CTF games, the format actually worked very well.
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Post by Raincheck on Sept 6, 2011 18:50:56 GMT -5
The post says that the humans are split into two teams, and run a last-man-standing deathmatch. Zombies are on the feild, and are against everyone. We ran a game like this back in febuary at the airhouse, and ran some deathmatch, drug hunt, and CTF games, the format actually worked very well. Ok so it is 2 teams going head-to-head and zombies as a 3rd team against both human sides? Sweet Never played a zombies game like that before.
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Post by Munster on Sept 6, 2011 22:27:54 GMT -5
Roster updated!
And yes, Rip.. We're running it just like the "Bullet for my Zombie Valentine" game we did in February. The format was very successful and fun for both the zombies and humans.
When we ran it the first time, back on Halloween of 2010, we coached the zombies to move slow and act like they were dead. As it turned out, they all got so tired of being shot at that they left early.
So we are going to be utilizing the "I am Legend" style for zombies again this round. Zombies will be smart, can plan and hide and strategize.
They will also have a one-minute dead-time after being shot. And then..
THE ZOMBIES RISE AGAIN!
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Post by Doc on Sept 6, 2011 23:52:25 GMT -5
Well i guess im going to be bring my toys for the zombies then. I would hate to be one...lol Evil laugh and grin.
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Post by Spaz on Sept 7, 2011 14:00:24 GMT -5
Roster updated! And yes, Rip.. We're running it just like the "Bullet for my Zombie Valentine" game we did in February. The format was very successful and fun for both the zombies and humans. When we ran it the first time, back on Halloween of 2010, we coached the zombies to move slow and act like they were dead. As it turned out, they all got so tired of being shot at that they left early. So we are going to be utilizing the "I am Legend" style for zombies again this round. Zombies will be smart, can plan and hide and strategize. They will also have a one-minute dead-time after being shot. And then.. THE ZOMBIES RISE AGAIN! This zombie strategy worked VERY well last time! SO EXCITED! Put me up for survivors!
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Post by Rogue on Sept 7, 2011 14:06:26 GMT -5
Uhhh ohhh, sounds like spaz might get knife killed for the first time
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