Post by jay on Sept 30, 2011 19:25:27 GMT -5
OFFICIAL RELEASE DATE SET TO 02/01/12!
Guys, do NOT update until the server updates(It will be posted here).
We're on version 1.1 currently.
IP: 97.92.39.183
I have been working since for the past two months to revamp literally everything about our server.
For the 1.1 server we will be on a new map thanks to a new biome generation code. Ravines, villages, dungeons, nether revamp, ect. and what not.
This is NOT a private server, you may bring on whoever you like. Just give an OP/Admin a quick introduction. This is a slightly modified server and is not simply creative as our last server was.
It is setup to be balanced so you can play as you wish. Basically, you can build and have fun even if you're not super experienced or prefer combat over spending all your time underground.
Points of interest:
Right/Left click while holding a book for healing spells.
Guards prevent combat within a radius.
Curency buys you blocks, plots of protected land, stuff you want.
Redstone wiring is waterproof. Sponges absorb water.
Ghasts and creepers do no damage to the environment.
Bandit forts are a place to buy cheap gear.
Tag a sign in a completed bandit fort, parkor landmark, or other point of interest; signs are cheap.
I also have a bit of tutorial stuff set up for getting into the server.
Check out MCMMO: dev.bukkit.org/server-mods/mcmmo/pages/skills-explained/
Skills System
Taming
Tired of your wolves being pathetic? Well now its time for you to stop being such a pathetic beast handler and increase your skill in Taming. Taming increases by engaging in combat with your Tamed wolves. Levels of Taming will offer benefits to your wolves such as damage reduction versus explosions, fire, fall damage, and all incoming damage. Offensive skills that increase the damage of the wolves and offer critical strike chance and a DoT applied to foes unlucky enough to be "Gored" by your wolves.
Mining
Mining increases depending on the materials you mine. Mining ores will give much more XP than just mining stone. How much XP depends entirely on the rarity of the ore. Diamond and Lapis give the highest XP. High skill levels give blocks the chance to drop double the normal items, get this high enough and it will be guaranteed.
WoodCutting
Its finally time to show the tree huggers who's boss, cutting down trees is the only way to level this currently. Higher skill levels will allow a double drops to happen, and if your skill is high enough it will be guaranteed.
Repair
Thousands of days of being obsessed with dwarven craftsmanship will finally pay of, gained by reforging old and battered equipment, this skill helps the player use less resources when repairing with an anvil. Anvils are constructed via 9 Iron Ingots in a crafting table (Iron Block). You use it by right clicking with the tool in hand and blocks of the tools type in your inventory.
Unarmed
Punching the hell out of monsters will gain you experience, but you shalt not be rewarded from abusing farm animals. Really, wheres the fun in taking out your aggression on Pigs? With this skill players can actually make unarmed useful for combat, great for combat even. Get this high enough and you can disarm what other players are holding and drop it to the ground.
Archery
Shooting arrows was cool in vanilla minecraft... for about 5 minutes, this skill is looking to change that as archery will let your damage increase at higher levels, and you can eventually daze players providing a very beneficial pvp benefit. Higher levels of archery will let you retrieve arrows from corpses.
Herbalism
This one is for the harvest moon fans, picking herbs up (flowers, mushrooms) and harvesting crops will help raise this skill. Its benefits include double drops from farming and increasing the effectiveness of bread and stew.
Swords
This will give you even more reason to stab monsters between the eyes. Gaining skill in swords will help your swordsmanship of course, allowing you to perform a parry. Parries happen automatically and negate all damage. Higher skill levels will lead to parrying more often. High levels of Swords will let your gouge your enemies and bleed them to death.
Axes
Embrace your inner viking with the axes skill. No longer are axes just for obsessively chopping down forests. With the axes skill, players will be able to do critical hits, instantly killing monsters and causing severe damage to players. As your skill increases, your chance to critically strike will too. At a certain skill level Axes damage will even be upgraded. What axe you use matters for the damage scaling, use a Diamond Axe for maximum damage.
Acrobatics
Finally the days of spraining your ankle have paid off, no longer will you look down a 100 meter drop with fear. With the acrobatics skill your ability to negate fall damage increases. And how do you negate fall damage? By rolling of course, a secret passed down through the ages. Tap into this mysterious 'rolling' ability by falling and training your body. If you're good enough you will never have to worry about fall damage again.
New (Actually) functional spawn!
(Makes our old useless one look like trash)
Guys, do NOT update until the server updates(It will be posted here).
We're on version 1.1 currently.
IP: 97.92.39.183
I have been working since for the past two months to revamp literally everything about our server.
For the 1.1 server we will be on a new map thanks to a new biome generation code. Ravines, villages, dungeons, nether revamp, ect. and what not.
This is NOT a private server, you may bring on whoever you like. Just give an OP/Admin a quick introduction. This is a slightly modified server and is not simply creative as our last server was.
It is setup to be balanced so you can play as you wish. Basically, you can build and have fun even if you're not super experienced or prefer combat over spending all your time underground.
Points of interest:
Right/Left click while holding a book for healing spells.
Guards prevent combat within a radius.
Curency buys you blocks, plots of protected land, stuff you want.
Redstone wiring is waterproof. Sponges absorb water.
Ghasts and creepers do no damage to the environment.
Bandit forts are a place to buy cheap gear.
Tag a sign in a completed bandit fort, parkor landmark, or other point of interest; signs are cheap.
I also have a bit of tutorial stuff set up for getting into the server.
Check out MCMMO: dev.bukkit.org/server-mods/mcmmo/pages/skills-explained/
Skills System
Taming
Tired of your wolves being pathetic? Well now its time for you to stop being such a pathetic beast handler and increase your skill in Taming. Taming increases by engaging in combat with your Tamed wolves. Levels of Taming will offer benefits to your wolves such as damage reduction versus explosions, fire, fall damage, and all incoming damage. Offensive skills that increase the damage of the wolves and offer critical strike chance and a DoT applied to foes unlucky enough to be "Gored" by your wolves.
Mining
Mining increases depending on the materials you mine. Mining ores will give much more XP than just mining stone. How much XP depends entirely on the rarity of the ore. Diamond and Lapis give the highest XP. High skill levels give blocks the chance to drop double the normal items, get this high enough and it will be guaranteed.
WoodCutting
Its finally time to show the tree huggers who's boss, cutting down trees is the only way to level this currently. Higher skill levels will allow a double drops to happen, and if your skill is high enough it will be guaranteed.
Repair
Thousands of days of being obsessed with dwarven craftsmanship will finally pay of, gained by reforging old and battered equipment, this skill helps the player use less resources when repairing with an anvil. Anvils are constructed via 9 Iron Ingots in a crafting table (Iron Block). You use it by right clicking with the tool in hand and blocks of the tools type in your inventory.
Unarmed
Punching the hell out of monsters will gain you experience, but you shalt not be rewarded from abusing farm animals. Really, wheres the fun in taking out your aggression on Pigs? With this skill players can actually make unarmed useful for combat, great for combat even. Get this high enough and you can disarm what other players are holding and drop it to the ground.
Archery
Shooting arrows was cool in vanilla minecraft... for about 5 minutes, this skill is looking to change that as archery will let your damage increase at higher levels, and you can eventually daze players providing a very beneficial pvp benefit. Higher levels of archery will let you retrieve arrows from corpses.
Herbalism
This one is for the harvest moon fans, picking herbs up (flowers, mushrooms) and harvesting crops will help raise this skill. Its benefits include double drops from farming and increasing the effectiveness of bread and stew.
Swords
This will give you even more reason to stab monsters between the eyes. Gaining skill in swords will help your swordsmanship of course, allowing you to perform a parry. Parries happen automatically and negate all damage. Higher skill levels will lead to parrying more often. High levels of Swords will let your gouge your enemies and bleed them to death.
Axes
Embrace your inner viking with the axes skill. No longer are axes just for obsessively chopping down forests. With the axes skill, players will be able to do critical hits, instantly killing monsters and causing severe damage to players. As your skill increases, your chance to critically strike will too. At a certain skill level Axes damage will even be upgraded. What axe you use matters for the damage scaling, use a Diamond Axe for maximum damage.
Acrobatics
Finally the days of spraining your ankle have paid off, no longer will you look down a 100 meter drop with fear. With the acrobatics skill your ability to negate fall damage increases. And how do you negate fall damage? By rolling of course, a secret passed down through the ages. Tap into this mysterious 'rolling' ability by falling and training your body. If you're good enough you will never have to worry about fall damage again.
New (Actually) functional spawn!
(Makes our old useless one look like trash)