Post by Kazz on Apr 12, 2010 21:04:45 GMT -5
www.timeanddate.com/counters/fullscreen.html?mode=m&year=2010&month=6&day=19&hour=10&min=30&sec=0&p0=179"]The Countdown Has Begun
18-20JUN2010 Ransomville, NY
More info can be found at www.wnyal.net
OP Decisive Fury II "The Hunt For Minabe'" is a 24hr non-stop MILSIM event. DESIGNED & PROVEN for every level of player. Epic Battles will ensue during this weekend long Operation...Action packed with countless Missions & Objectives, you will be tested at every turn. Think your team is "Hardcore" then sign up now for OPDF II & Prove It! You will not be alone as many will join with you, Teamwork & Dedication to the Mission are key. Do you have what it takes to complete Your Missions & DESTROY YOUR ENEMY?
In concert with this AMAZING weekend there will be yet ANOTHER EPIC RAFFLE!
Operation Decisive Fury was an extremely hard fought battle that lasted for months within the country of Porterstan. Minabe's insurgency was able to repel U.S Forces led by COL Devin Thurston, who was severely wounded during the operation. COL Thurston has since retired from military service. COL Daniel McCabe has taken command of U.S Forces in the region. McCabe has these U.S Forces in a defensive posture in the surrounding provinces to prevent Minabe's insurgency from taking control of these areas. It is believed McCabe will begin preparations for a full out offensive, to regain control of Porterstan. Evidence of this has been seen with leaflet drops in recent days.
Minabe, who has not been seen since the last offensive by U.S Forces, is believed to be in hiding & controlling his insurgency from afar. The exact reason for this is unclear, but experts believe, he too is planning an offensive.
U.S SOF have participated in numerous multi-national operations within Porterstan in an attempt to capture or kill Minabe'
Many citizens of Porterstan who were displaced due to the conflict have attempted to rescue family members kidnapped by Minabe'. Very few success stories have come from these brave actions, but there has been one. It was thought Minabe' had taken these individuals to "force them into service" to persuade them into fighting for his cause. Only recently has Minabe's agenda been unearthed. It is said Minabe' has put these kidnapped Porterstanians "to work" The young man recently rescued was being transported to tell Province officials his story, however the convoy was attacked by Minabe's forces & he was killed along with all his family members who may have held the answer.
The only word heard from this man before his demise, was "mining"
Game Type: MILSIM
Time-line 18-20JUN10
Location: Ransomville, NY
maps.google.com/maps?q=1427+Balme....=title&resnum=1
FRI 18JUN10
1500-1900 - May Arrive On Site For Early Check-In/Chrono/AO Walk/Camp-Over
SAT 19JUN10
0700-0900 - Check-In/Chrono
0900-1000 - Player Prep/Force Leaders Briefing
1000-1030 - Player/Safety Briefing
1030- OP BEGINS....DO NOT MISS YOUR MOVEMENT
SUN 20JUN10
1130 - OP ENDS
1200 - ? RAFFLE
FORCES
U.S Forces
Uniform: Green Based Uniforms (Includes MC)
Coalition Force
Uniform: Tan Based Uniform (Includes ACU/ABU)
Limited to 20 people (May increase to 30 if required)
Minabe's Insurgency
Uniform: Civilian/Black/Indigenous (LOOK THE PART)
_____________________________________
OP Fees
Full Package...OP Fee, Food, Ammo $60.00
Partial...OP Fee & Ammo $50.00
OP Fee Only...$45.00
_____________________________________
Prepay NLT15APR2010
Full package...OP Fee, Food & Ammo $50.00
(Meals provided will be...Lunch & Dinner Saturday & Breakfast Sunday)
Partial...OP Fee & Ammo $40.00
OP Fee Only...$35.00
_____________________________________
Prepay Between 16APR2010 -15MAY2010
Full package...OP Fee, Food & Ammo $55.00
Partial...OP Fee & Ammo $45.00
OP Fee Only...$40.00
_____________________________________
Walk-Ons - $75.00 (Food & Ammo Not Included)
If extra meals are available you may purchase them for $9.00 each
(There is no implied guarantee extra meals will be available)
You may "commit" to attend the OP without prepaying. This will allow you to attend the OP, BUT WILL NOT
allow you the Full or Partial Package. A commitment will not get you any savings. So if you commit your OP Fee will be $45.00 regardless of commit date. This will allow you to pay "at the door"
(All commitments must be received No Later Than 30MAY2010)
You can prepay via paypal to sapper3125@yahoo.com
Choose personal & payment owed as options.
In the remarks put OPDFII and your WNYAL Forum Name
Or U.S Postal or Western Union Money Order To:
Scott Hemperly
174 Ash Street
Lockport, NY 14094
TALK WITH FOLKS FROM LAST YEAR -
PREPAY & FULL PACKAGE IS THE WAY TO GO!!!
DON'T MISS OPERATION DECISIVE FURY II (The Hunt For Minabe')
BELOW IS SOME FEEDBACK FROM OP DECISIVE FURY
Quote:My brother and I had a great time this weekend and enjoyed the objective oriented gameplay. Thanks again to Sapper and the other operation commanders for making this OP action packed and interesting!
Quote:Other than the heat... this was an excellent Op... dare say one of the best I have been to. Thanks Sapper for a great day... next time i'll deploy a squad to replace my "Sniped" observers..
The raffle was epic..
Quote:Operation: Decisive Fury was the Best Op I have ever been to. It was planned expertly, executed flawlessly, and played fantastically by everyone involved.
The leader briefing was the beginning of this fantastic game. The team leads (myself and Fink with Wookie as finks second in command) were handed leadership packs with maps, objectives, props etc. Then briefed on the dangers, ROE, respawn rules etc. My favorite part here was the objectives (allot of them) on a list a few pages long. Each was one sentence long outlining the objectives briefly. Next we were verbally briefed on each objective in detail and were given intel such as grid co-ordinates etc. If you didn't write it all down correctly you were shit out of luck.
Sapper, thank you for the outstanding amount of effort you put into planning this event, and the dedication to follow through to the end on that plan. Not only did you have a great plan that balanced the game for the new guys, the casual player, and the hardcore guys all at once, but you listened us. Not only did you adjust the plan from our feedback, but you went out of your way to ask the players for input on things like when to break, and adjusted to keep everyone going through the night. That is a real sign of an outstanding leader, you knew when you could push us, when to back off, and how to keep us going even while fighting the weather. I have no doubts that your pace could keep even us fat guys playing 24 hours, Thank You.
Quote:For $60 that was a steal of an OP considering the amount of play, the food, and the raffle prizes.
Quote:Well what can i say, i am tired , i am sore, i have over 100 mosquito bites on my body & a nice big bruise from SFC. Parks Pistol on my back & i am sunburned as hell. & it was all worth it!
This was by far the best op i have been to in my entire airsoft playing time. The objectives were plentiful & kept everyone busy throughout the entire day & night. Comms fucking up gave it even more of that real world feeling. The Opfor kept us on our toes & gave us a run for our money, you guys really had your shit together. All the props & briefings kept everyone in the spirit of the game. 24 hour gameplay is deffinately the way to go for ops. There's just so many things about this op that made it truly great.
The only bad things were as mentioned the heat & those damn mosquitos. note to self , next time it's 90+ degrees out, do not hump a Mk-43 all day. save that shit for night time.lol
The raffle itself was amazing. the way it was held was awesome , & kept everyone involved & in suspense. next time i should listen & pick number 2 lol. but it's all good.
By far the best airsoft weekend ever. & my cousin is now 100% hooked.
I can not wait for OP Decisive Fury II.
to those who didn't attend, i don't know what the hell you were thinking or doing. but you missed out.
Quote:Those grenades were awesome. Nothing like playing and just hearing a loud "BANG".
Honestly, anything that could be taken care of were taken care of at this OP. There was nothing that really set people back. the COMs were great and like others said, weren't jammed full of people trying to be heard. The hidden objectives were a great touch and made teams actually complete objectives and people seemed more motivated to get into the action. The way the raffle was done was very fun and I kind of enjoyed it that way.
All in all this was a great OP. Like I said, any problems that could be foreseen were already taken care of and I would gladly pay $60 to do a similar style OP. It's actually a bargain for what you get.
RULE-SET
Age Requirements
Participants must be above the age of 13 in order to participate in any Ransomville event.
(Some Events May Have specific age requirements)
Participants under the age of 16 must have a parental guardian present at the Ransomville event.
Participants under the age of 18 must have parental consent in order to be admitted to any event.
Event organizers, staff and personnel reserve the right to disallow anyone from participating as well as the right to remove participants from the event without refund.
Airsoft guns are REQUIRED to be transported in cases or trunks.
SAFETY
WATER-WATER-WATER...Each player MUST carry water on their person...Camel Back, Canteen, Etc.
ALL PLAYERS are responsible for bringing sufficient WATER to sustain themselves for the duration of the event.
Eye/Face Protection:
All participants must wear ANSI Z87.1 certified polycarbonate or approved mesh goggles with full face
adhesion at all times while in the area of operations, chronograph zone, and any other active area where live
fire is possible.
Participants under 18 are required to wear a complete face mask or other approved face protection.
Goggles must be worn at all times in field of play.
No Minimum Engagement Distance (Except for Snipers 50'/Fifty Feet)
Opponents may offer each other the chance for surrender but it is not mandatory.
No Physical Contact Between Players
Always treat your weapons as if they were 'real steel' firearms and loaded
Physical
If a participant is out of shape or gets too hot, he should pace himself. Take up a defensive position and rest. The action will eventually come to the participant. The game can be more physically demanding than participants may be used to. Participants with heart conditions or other ailments should have a physician's OK to play.
Airsoft is an inherently dangerous activity, requiring significant physical exertion. Participation carries inherent risks that cannot be eliminated. Risks include, but are not limited to, minor injuries (such as scratches, bruised or strained muscles and ligaments), major injuries (such as loss of eyesight, joint or back injuries, heart attacks and concussions), and catastrophic injuries (such as paralysis or death). All participation is voluntary. Participants knowingly assume all such risks.
Emergencies
When there is a person who is injured, on the field without eye protection, or has entered the AO unauthorized, Call "CODE RED" to designate there is an emergency situation on the field. All firing must stop, guns set to safety, and lowered. All players must remain in their positions when the cease fire was called until they receive orders from their adviser. Once all field issues have been resolved, advisers will instruct the players that the game may resume.
Repeated blasts (more than 3) designate an emergency. Everyone must stay in place and wait further instructions from your chain of command/ adviser. The on field advisers are here for your protection and to provide guidance. Please accept their direction during play. In the event of an on field emergency your adviser will direct you how to proceed.
The advisers and all team CO’s must have a whistle for every event.
Weapon Conduct
Only approved airsoft weaponry is allowed in active areas. Other weapons and projectiles are strictly prohibited. This includes, but is not limited to, real steel firearms, knives, rocks, balls, and sticks.
Airsoft guns should be on safe while not on the field with the magazine removed.
No discharging or blank firing of weapons in parking, staging, or residential areas.
NOTE: If you need to test fire your weapon there will be an area set-up for this. Please use this area for testing. Once you have test fired your weapon remove the magazine and place your weapon back on safe to return your vehicle.
Discharging and blank firing of weapons may only be done at the designated target range or in the designated area of operations (AO). No discharging or blank firing of weapons at inactive players, wildlife, vehicles not in the AO, and structures/buildings not in the AO.
NEVER POINT your weapon at someone who is not wearing eye protection.
Always be aware of where you gun is pointed at all times.
CONDUCT
Trash must not be left on The Field, staging area, camping area, or parking area. All trash must be removed prior to departure of the field...Carry In Carry Out.
Players are not allowed to keep their weapons in the open in the camping and parking areas. All weaponry must be stored in personal vehicles or tents. Transportation of weaponry to the AO, chronograph/target range, or marksmanship demonstration area is allowed. An area will be designated for the staging of equipment before game play begins.
If a Law Enforcement Officer approaches the AO, contact your adviser. Put your gun down and follow their orders.
Participants are expected to act with honor and good sportsmanship. Those who are believed to be showing aggressive behavior or other unsportsmanlike conduct will be warned and possibly removed.
Follow the rules and parameters as set out in your mission briefing. All National, regional and local laws apply.
All guns must pass through the chronograph before entering the field of play. Each will be tagged after the chronograph for safety.
Players should report to the chrono station with an empty mag for each weapon. The Chrono staff member will insert the testing BBs in the empty mag.
REGULAR CHRONO
All non-sniper weapons will be chronographed using .25 gram BBs.
OK < 366 fps Caution 366-376 fps NO GO > 376 fps
SNIPER CHRONO
All sniper weapons will be chronographed using .34 gram BBs (8mm) or .36 gram BBs. Using .34g (8mm) BBs: OK < 448 fps Caution 448 - 460 fps NO GO > 460 fps
Using .36 gram BBs. OK < 436 fps Caution 436 - 447fps NO GO > 447 fps
If a gun fires in the NO GO range, the Chrono Marshall will immediately check the weapon. If he duplicates the NO GO FPS, the Airsoft weapon will immediately be red tagged.
A red-tagged gun has three options:
a. The player leaves the AO with the Airsoft weapon.
b. The player tunes the weapon to below Caution spec and re-chronos the gun.
c. The Airsoft weapon is locked in the event secure storage and returned at the end of the event.
All Airsoft weapons are subject to staff spot checks throughout the event.
Any un-tagged guns found in the game are grounds for immediate disciplinary action. It is the player's responsibility to make sure his/her gun is properly inspected and tagged before the game.
All Airsoft weapons including non-blowback pistols and CO2/Gas powered pistols, must be chrono'ed.
MAGAZINE USE
The use of low/standard & midcap magazines is encouraged to add to the "realism" of the OP. A player may carry on his/her person as many low/stndrd or midcaps as they can.
Hicap magazines will be allowed with the following restrictions:
a. Only One (1) hicap may be utilized (no extras may be carried)
b. If player is using a hi-cap, they may only fire their weapon on semi only.
Hand Grenades, rockets, booby traps, and mines/IED's (except claymore mines) are defined as area effect weapons.
Area Effect Weapons kill all players within a 15 foot radius of their triggering, regardless which side activated them.
The player at the center of the blast radius calls out all other players, regardless their side.
Only hard cover protects you from an area effect weapon. Hard cover includes a stonewall, a bunker, a building wall or similarly completely obscuring terrain. Bushes, shallow ditches, and other players are NOT hard cover.
Hand Grenades blast radius is determined from the point of landing. Hand Grenade BBs DO NOT have to strike a player to count as a kill.
Rocket blast radius is determined from the point at which it rests, unless it strikes a vehicle.
If a rocket/IED destroys a vehicle, the vehicle is considered the blast radius center.
(ONLY DRIVER & VEHICLE IS "DEAD" - Remaining Forces in vehicle are "wounded" & need to be shot for a confirmed kill)
Airsoft Claymore Mines are classified directional weapons (NOT area effect), and their BBs must strike the target to count.
Absolute NO smoke grenades, pyrotechnics, open flames, or similar devices without Event Staff Approval.
Grenade/Flash Bang Use.
1st...any grenade/flash bang MUST expel bb's or emit a loud noise.
Outdoors..If grenade/flash bang goes off any player withing 15 feet is considered KIA
Indoors....If grenade/flash bang goes off any player in the room of detonation is KIA (A player in a different room is NOT)
Smoke Use.
Smoke is allowed for use (IF GROUND CONDITIONS PERMIT)
NO SMOKE INDOORS
If you bring smoke have it inspected by Event Staff prior to entering game-play.
(A player caught utilizing unauthorized smoke may be removed from game play)
FORCE FLAGS
1. Each Force will be issued flags
a. Red, White, Blue Colors
b. Black, Gold Colors
c. If needed
2. A Flag MUST be placed in each Command Post (Visible…tied from tree, tent etc.)
3. A Flag MUST be carried by each Force Commander or their designee. This Flag will be utilized as a “Mobile Re-Spawn” Each Force will be told when “Mobile Re-Spawns" are allowed.
4. An Additional Flag will be posted in a location (Given to Force Commanders) This will be a “Permanent Re-Spawn” point.
RESPAWN/MEDIC RULES
1. Players may be “Re-Spawned” in the following ways.
a. When “shot/hit” drop to ground, call “hit’ – “out” call for medic…If medic can get to you & heal you (Take Care of Wound by placing bandage on wound/place bb struck) before the opposing force gets to you for search. You are “Back in the Fight” (Medics must wear GREEN tape…provided, around left bicep area…medics ARE COMBATANTS & may engage in firefights & BE SHOT. Medics CANNOT HEAL MORE THAN ONE WOUNDED at THE SAME TIME)
b. If a medic or opposing force does not get to you within 5mins, Place Kill Rag on Head & proceed to “Re-Spawn” for 5mins
c. If ALL members of a squad/fireteam are at “Re-Spawn” TOGETHER…there is NO 5min wait.
POSSIBLE ASSETS AVAILABLE:
Force Commanders Will be Made Aware When This Asset May Be Utilized
Simulated Mortars “May Be Available”
You must call in a “mortar launch” to OPCOM. (Or Let OC's know)
At least 5 Enemy (Within 10 meters of one another) must be the target of a “Mortar Strike”
When calling it in you MUST Give OPCOM the following information.
1. Location (NE, SW etc) of Grid _ _ _ _
2. Number Of Enemy Forces
3. Uniform
4. Weapons Systems
5. Your Position of Launch
You MUST wait for OPCOM/OC to “authorize” Mortar Launch
“Incoming” will be yelled to “Targets of the Mortar” If they do not respond by taking “Appropriate Cover” They will be CALLED OUT.
SUPPLY/AMMO DROPS
The above “May Be” requested by Force Commanders or their designee. When requesting you must be “VERY SPECIFIC” as to your location/or where items are to be dropped. Request of the above is not guaranteed…and your enemy may “take” the drop if they can.
IN GAME RAFFLE PRIZES
MANY “Missions/Objectives” will have a Raffle Prize “Assigned” to them (Actual Item will not be there) It will be “An Obvious Item – Crate, Box, Lone MRE Package, either while en-route to or within the area of the “Mission/Objective.” The item will have a number, series of letters, something on it. If your squad/fire team finds one of these items, contact OPCOM with the Mission/Objective you were on, your location & individual names of that squad/fire team (Those people are then put into that raffle for that item (Full Raffle Details Are Posted Below)…if that “Find” has a prize attached to it. The item may be “Critical Intel” to help with follow on Missions (If this is the case, you will be given that intel)
This was designed to keep players on target & pushing/striving to accomplish their missions, work as a team & to add a different element, I don’t think any of us have seen. NO FIGHTING OVER ITEMS FOUND IN THE FIELD. DEAD MEN CANNOT DISCLOSE LOCATION OF ITEMS. IF A BATTLE ENDS & ITEMS WERE NOT “FOUND” The item will be re-located to another Mission/Objective.
If you locate a item that is NO WHERE NEAR your specific Mission/Objective…Leave it be!
Certain Items Will be set aside for Overall Raffle.
Other Items Will be "In Game" Raffles...here is how that works.
Your squad is sent on a mission....You will come across an obvious item (ammo can/box etc) when you have completed your mission you will radio in the item you have found & what squad you are. That will be logged.
On Sunday when we do the raffle, if that Mission/Objective was a Raffle Mission/Objective the names of those in that squad are put in for the prize associated with that Mission/Objective.
But there is a twist (Why you want to bring extra singles $$) The winner can take the item or choose from other items linked to that Mission/Objective (Lets Make A Deal Style) You will not know what is in any one box.
Once Winner chooses their "box" the remaining boxes go up for raffle to the masses ($1.00per entry no limit)
[/quote]
Check it out. Seems awesome to me.
18-20JUN2010 Ransomville, NY
More info can be found at www.wnyal.net
OP Decisive Fury II "The Hunt For Minabe'" is a 24hr non-stop MILSIM event. DESIGNED & PROVEN for every level of player. Epic Battles will ensue during this weekend long Operation...Action packed with countless Missions & Objectives, you will be tested at every turn. Think your team is "Hardcore" then sign up now for OPDF II & Prove It! You will not be alone as many will join with you, Teamwork & Dedication to the Mission are key. Do you have what it takes to complete Your Missions & DESTROY YOUR ENEMY?
In concert with this AMAZING weekend there will be yet ANOTHER EPIC RAFFLE!
Operation Decisive Fury was an extremely hard fought battle that lasted for months within the country of Porterstan. Minabe's insurgency was able to repel U.S Forces led by COL Devin Thurston, who was severely wounded during the operation. COL Thurston has since retired from military service. COL Daniel McCabe has taken command of U.S Forces in the region. McCabe has these U.S Forces in a defensive posture in the surrounding provinces to prevent Minabe's insurgency from taking control of these areas. It is believed McCabe will begin preparations for a full out offensive, to regain control of Porterstan. Evidence of this has been seen with leaflet drops in recent days.
Minabe, who has not been seen since the last offensive by U.S Forces, is believed to be in hiding & controlling his insurgency from afar. The exact reason for this is unclear, but experts believe, he too is planning an offensive.
U.S SOF have participated in numerous multi-national operations within Porterstan in an attempt to capture or kill Minabe'
Many citizens of Porterstan who were displaced due to the conflict have attempted to rescue family members kidnapped by Minabe'. Very few success stories have come from these brave actions, but there has been one. It was thought Minabe' had taken these individuals to "force them into service" to persuade them into fighting for his cause. Only recently has Minabe's agenda been unearthed. It is said Minabe' has put these kidnapped Porterstanians "to work" The young man recently rescued was being transported to tell Province officials his story, however the convoy was attacked by Minabe's forces & he was killed along with all his family members who may have held the answer.
The only word heard from this man before his demise, was "mining"
Game Type: MILSIM
Time-line 18-20JUN10
Location: Ransomville, NY
maps.google.com/maps?q=1427+Balme....=title&resnum=1
FRI 18JUN10
1500-1900 - May Arrive On Site For Early Check-In/Chrono/AO Walk/Camp-Over
SAT 19JUN10
0700-0900 - Check-In/Chrono
0900-1000 - Player Prep/Force Leaders Briefing
1000-1030 - Player/Safety Briefing
1030- OP BEGINS....DO NOT MISS YOUR MOVEMENT
SUN 20JUN10
1130 - OP ENDS
1200 - ? RAFFLE
FORCES
U.S Forces
Uniform: Green Based Uniforms (Includes MC)
Coalition Force
Uniform: Tan Based Uniform (Includes ACU/ABU)
Limited to 20 people (May increase to 30 if required)
Minabe's Insurgency
Uniform: Civilian/Black/Indigenous (LOOK THE PART)
_____________________________________
OP Fees
Full Package...OP Fee, Food, Ammo $60.00
Partial...OP Fee & Ammo $50.00
OP Fee Only...$45.00
_____________________________________
Prepay NLT15APR2010
Full package...OP Fee, Food & Ammo $50.00
(Meals provided will be...Lunch & Dinner Saturday & Breakfast Sunday)
Partial...OP Fee & Ammo $40.00
OP Fee Only...$35.00
_____________________________________
Prepay Between 16APR2010 -15MAY2010
Full package...OP Fee, Food & Ammo $55.00
Partial...OP Fee & Ammo $45.00
OP Fee Only...$40.00
_____________________________________
Walk-Ons - $75.00 (Food & Ammo Not Included)
If extra meals are available you may purchase them for $9.00 each
(There is no implied guarantee extra meals will be available)
You may "commit" to attend the OP without prepaying. This will allow you to attend the OP, BUT WILL NOT
allow you the Full or Partial Package. A commitment will not get you any savings. So if you commit your OP Fee will be $45.00 regardless of commit date. This will allow you to pay "at the door"
(All commitments must be received No Later Than 30MAY2010)
You can prepay via paypal to sapper3125@yahoo.com
Choose personal & payment owed as options.
In the remarks put OPDFII and your WNYAL Forum Name
Or U.S Postal or Western Union Money Order To:
Scott Hemperly
174 Ash Street
Lockport, NY 14094
TALK WITH FOLKS FROM LAST YEAR -
PREPAY & FULL PACKAGE IS THE WAY TO GO!!!
DON'T MISS OPERATION DECISIVE FURY II (The Hunt For Minabe')
BELOW IS SOME FEEDBACK FROM OP DECISIVE FURY
Quote:My brother and I had a great time this weekend and enjoyed the objective oriented gameplay. Thanks again to Sapper and the other operation commanders for making this OP action packed and interesting!
Quote:Other than the heat... this was an excellent Op... dare say one of the best I have been to. Thanks Sapper for a great day... next time i'll deploy a squad to replace my "Sniped" observers..
The raffle was epic..
Quote:Operation: Decisive Fury was the Best Op I have ever been to. It was planned expertly, executed flawlessly, and played fantastically by everyone involved.
The leader briefing was the beginning of this fantastic game. The team leads (myself and Fink with Wookie as finks second in command) were handed leadership packs with maps, objectives, props etc. Then briefed on the dangers, ROE, respawn rules etc. My favorite part here was the objectives (allot of them) on a list a few pages long. Each was one sentence long outlining the objectives briefly. Next we were verbally briefed on each objective in detail and were given intel such as grid co-ordinates etc. If you didn't write it all down correctly you were shit out of luck.
Sapper, thank you for the outstanding amount of effort you put into planning this event, and the dedication to follow through to the end on that plan. Not only did you have a great plan that balanced the game for the new guys, the casual player, and the hardcore guys all at once, but you listened us. Not only did you adjust the plan from our feedback, but you went out of your way to ask the players for input on things like when to break, and adjusted to keep everyone going through the night. That is a real sign of an outstanding leader, you knew when you could push us, when to back off, and how to keep us going even while fighting the weather. I have no doubts that your pace could keep even us fat guys playing 24 hours, Thank You.
Quote:For $60 that was a steal of an OP considering the amount of play, the food, and the raffle prizes.
Quote:Well what can i say, i am tired , i am sore, i have over 100 mosquito bites on my body & a nice big bruise from SFC. Parks Pistol on my back & i am sunburned as hell. & it was all worth it!
This was by far the best op i have been to in my entire airsoft playing time. The objectives were plentiful & kept everyone busy throughout the entire day & night. Comms fucking up gave it even more of that real world feeling. The Opfor kept us on our toes & gave us a run for our money, you guys really had your shit together. All the props & briefings kept everyone in the spirit of the game. 24 hour gameplay is deffinately the way to go for ops. There's just so many things about this op that made it truly great.
The only bad things were as mentioned the heat & those damn mosquitos. note to self , next time it's 90+ degrees out, do not hump a Mk-43 all day. save that shit for night time.lol
The raffle itself was amazing. the way it was held was awesome , & kept everyone involved & in suspense. next time i should listen & pick number 2 lol. but it's all good.
By far the best airsoft weekend ever. & my cousin is now 100% hooked.
I can not wait for OP Decisive Fury II.
to those who didn't attend, i don't know what the hell you were thinking or doing. but you missed out.
Quote:Those grenades were awesome. Nothing like playing and just hearing a loud "BANG".
Honestly, anything that could be taken care of were taken care of at this OP. There was nothing that really set people back. the COMs were great and like others said, weren't jammed full of people trying to be heard. The hidden objectives were a great touch and made teams actually complete objectives and people seemed more motivated to get into the action. The way the raffle was done was very fun and I kind of enjoyed it that way.
All in all this was a great OP. Like I said, any problems that could be foreseen were already taken care of and I would gladly pay $60 to do a similar style OP. It's actually a bargain for what you get.
RULE-SET
Age Requirements
Participants must be above the age of 13 in order to participate in any Ransomville event.
(Some Events May Have specific age requirements)
Participants under the age of 16 must have a parental guardian present at the Ransomville event.
Participants under the age of 18 must have parental consent in order to be admitted to any event.
Event organizers, staff and personnel reserve the right to disallow anyone from participating as well as the right to remove participants from the event without refund.
Airsoft guns are REQUIRED to be transported in cases or trunks.
SAFETY
WATER-WATER-WATER...Each player MUST carry water on their person...Camel Back, Canteen, Etc.
ALL PLAYERS are responsible for bringing sufficient WATER to sustain themselves for the duration of the event.
Eye/Face Protection:
All participants must wear ANSI Z87.1 certified polycarbonate or approved mesh goggles with full face
adhesion at all times while in the area of operations, chronograph zone, and any other active area where live
fire is possible.
Participants under 18 are required to wear a complete face mask or other approved face protection.
Goggles must be worn at all times in field of play.
No Minimum Engagement Distance (Except for Snipers 50'/Fifty Feet)
Opponents may offer each other the chance for surrender but it is not mandatory.
No Physical Contact Between Players
Always treat your weapons as if they were 'real steel' firearms and loaded
Physical
If a participant is out of shape or gets too hot, he should pace himself. Take up a defensive position and rest. The action will eventually come to the participant. The game can be more physically demanding than participants may be used to. Participants with heart conditions or other ailments should have a physician's OK to play.
Airsoft is an inherently dangerous activity, requiring significant physical exertion. Participation carries inherent risks that cannot be eliminated. Risks include, but are not limited to, minor injuries (such as scratches, bruised or strained muscles and ligaments), major injuries (such as loss of eyesight, joint or back injuries, heart attacks and concussions), and catastrophic injuries (such as paralysis or death). All participation is voluntary. Participants knowingly assume all such risks.
Emergencies
When there is a person who is injured, on the field without eye protection, or has entered the AO unauthorized, Call "CODE RED" to designate there is an emergency situation on the field. All firing must stop, guns set to safety, and lowered. All players must remain in their positions when the cease fire was called until they receive orders from their adviser. Once all field issues have been resolved, advisers will instruct the players that the game may resume.
Repeated blasts (more than 3) designate an emergency. Everyone must stay in place and wait further instructions from your chain of command/ adviser. The on field advisers are here for your protection and to provide guidance. Please accept their direction during play. In the event of an on field emergency your adviser will direct you how to proceed.
The advisers and all team CO’s must have a whistle for every event.
Weapon Conduct
Only approved airsoft weaponry is allowed in active areas. Other weapons and projectiles are strictly prohibited. This includes, but is not limited to, real steel firearms, knives, rocks, balls, and sticks.
Airsoft guns should be on safe while not on the field with the magazine removed.
No discharging or blank firing of weapons in parking, staging, or residential areas.
NOTE: If you need to test fire your weapon there will be an area set-up for this. Please use this area for testing. Once you have test fired your weapon remove the magazine and place your weapon back on safe to return your vehicle.
Discharging and blank firing of weapons may only be done at the designated target range or in the designated area of operations (AO). No discharging or blank firing of weapons at inactive players, wildlife, vehicles not in the AO, and structures/buildings not in the AO.
NEVER POINT your weapon at someone who is not wearing eye protection.
Always be aware of where you gun is pointed at all times.
CONDUCT
Trash must not be left on The Field, staging area, camping area, or parking area. All trash must be removed prior to departure of the field...Carry In Carry Out.
Players are not allowed to keep their weapons in the open in the camping and parking areas. All weaponry must be stored in personal vehicles or tents. Transportation of weaponry to the AO, chronograph/target range, or marksmanship demonstration area is allowed. An area will be designated for the staging of equipment before game play begins.
If a Law Enforcement Officer approaches the AO, contact your adviser. Put your gun down and follow their orders.
Participants are expected to act with honor and good sportsmanship. Those who are believed to be showing aggressive behavior or other unsportsmanlike conduct will be warned and possibly removed.
Follow the rules and parameters as set out in your mission briefing. All National, regional and local laws apply.
All guns must pass through the chronograph before entering the field of play. Each will be tagged after the chronograph for safety.
Players should report to the chrono station with an empty mag for each weapon. The Chrono staff member will insert the testing BBs in the empty mag.
REGULAR CHRONO
All non-sniper weapons will be chronographed using .25 gram BBs.
OK < 366 fps Caution 366-376 fps NO GO > 376 fps
SNIPER CHRONO
All sniper weapons will be chronographed using .34 gram BBs (8mm) or .36 gram BBs. Using .34g (8mm) BBs: OK < 448 fps Caution 448 - 460 fps NO GO > 460 fps
Using .36 gram BBs. OK < 436 fps Caution 436 - 447fps NO GO > 447 fps
If a gun fires in the NO GO range, the Chrono Marshall will immediately check the weapon. If he duplicates the NO GO FPS, the Airsoft weapon will immediately be red tagged.
A red-tagged gun has three options:
a. The player leaves the AO with the Airsoft weapon.
b. The player tunes the weapon to below Caution spec and re-chronos the gun.
c. The Airsoft weapon is locked in the event secure storage and returned at the end of the event.
All Airsoft weapons are subject to staff spot checks throughout the event.
Any un-tagged guns found in the game are grounds for immediate disciplinary action. It is the player's responsibility to make sure his/her gun is properly inspected and tagged before the game.
All Airsoft weapons including non-blowback pistols and CO2/Gas powered pistols, must be chrono'ed.
MAGAZINE USE
The use of low/standard & midcap magazines is encouraged to add to the "realism" of the OP. A player may carry on his/her person as many low/stndrd or midcaps as they can.
Hicap magazines will be allowed with the following restrictions:
a. Only One (1) hicap may be utilized (no extras may be carried)
b. If player is using a hi-cap, they may only fire their weapon on semi only.
Hand Grenades, rockets, booby traps, and mines/IED's (except claymore mines) are defined as area effect weapons.
Area Effect Weapons kill all players within a 15 foot radius of their triggering, regardless which side activated them.
The player at the center of the blast radius calls out all other players, regardless their side.
Only hard cover protects you from an area effect weapon. Hard cover includes a stonewall, a bunker, a building wall or similarly completely obscuring terrain. Bushes, shallow ditches, and other players are NOT hard cover.
Hand Grenades blast radius is determined from the point of landing. Hand Grenade BBs DO NOT have to strike a player to count as a kill.
Rocket blast radius is determined from the point at which it rests, unless it strikes a vehicle.
If a rocket/IED destroys a vehicle, the vehicle is considered the blast radius center.
(ONLY DRIVER & VEHICLE IS "DEAD" - Remaining Forces in vehicle are "wounded" & need to be shot for a confirmed kill)
Airsoft Claymore Mines are classified directional weapons (NOT area effect), and their BBs must strike the target to count.
Absolute NO smoke grenades, pyrotechnics, open flames, or similar devices without Event Staff Approval.
Grenade/Flash Bang Use.
1st...any grenade/flash bang MUST expel bb's or emit a loud noise.
Outdoors..If grenade/flash bang goes off any player withing 15 feet is considered KIA
Indoors....If grenade/flash bang goes off any player in the room of detonation is KIA (A player in a different room is NOT)
Smoke Use.
Smoke is allowed for use (IF GROUND CONDITIONS PERMIT)
NO SMOKE INDOORS
If you bring smoke have it inspected by Event Staff prior to entering game-play.
(A player caught utilizing unauthorized smoke may be removed from game play)
FORCE FLAGS
1. Each Force will be issued flags
a. Red, White, Blue Colors
b. Black, Gold Colors
c. If needed
2. A Flag MUST be placed in each Command Post (Visible…tied from tree, tent etc.)
3. A Flag MUST be carried by each Force Commander or their designee. This Flag will be utilized as a “Mobile Re-Spawn” Each Force will be told when “Mobile Re-Spawns" are allowed.
4. An Additional Flag will be posted in a location (Given to Force Commanders) This will be a “Permanent Re-Spawn” point.
RESPAWN/MEDIC RULES
1. Players may be “Re-Spawned” in the following ways.
a. When “shot/hit” drop to ground, call “hit’ – “out” call for medic…If medic can get to you & heal you (Take Care of Wound by placing bandage on wound/place bb struck) before the opposing force gets to you for search. You are “Back in the Fight” (Medics must wear GREEN tape…provided, around left bicep area…medics ARE COMBATANTS & may engage in firefights & BE SHOT. Medics CANNOT HEAL MORE THAN ONE WOUNDED at THE SAME TIME)
b. If a medic or opposing force does not get to you within 5mins, Place Kill Rag on Head & proceed to “Re-Spawn” for 5mins
c. If ALL members of a squad/fireteam are at “Re-Spawn” TOGETHER…there is NO 5min wait.
POSSIBLE ASSETS AVAILABLE:
Force Commanders Will be Made Aware When This Asset May Be Utilized
Simulated Mortars “May Be Available”
You must call in a “mortar launch” to OPCOM. (Or Let OC's know)
At least 5 Enemy (Within 10 meters of one another) must be the target of a “Mortar Strike”
When calling it in you MUST Give OPCOM the following information.
1. Location (NE, SW etc) of Grid _ _ _ _
2. Number Of Enemy Forces
3. Uniform
4. Weapons Systems
5. Your Position of Launch
You MUST wait for OPCOM/OC to “authorize” Mortar Launch
“Incoming” will be yelled to “Targets of the Mortar” If they do not respond by taking “Appropriate Cover” They will be CALLED OUT.
SUPPLY/AMMO DROPS
The above “May Be” requested by Force Commanders or their designee. When requesting you must be “VERY SPECIFIC” as to your location/or where items are to be dropped. Request of the above is not guaranteed…and your enemy may “take” the drop if they can.
IN GAME RAFFLE PRIZES
MANY “Missions/Objectives” will have a Raffle Prize “Assigned” to them (Actual Item will not be there) It will be “An Obvious Item – Crate, Box, Lone MRE Package, either while en-route to or within the area of the “Mission/Objective.” The item will have a number, series of letters, something on it. If your squad/fire team finds one of these items, contact OPCOM with the Mission/Objective you were on, your location & individual names of that squad/fire team (Those people are then put into that raffle for that item (Full Raffle Details Are Posted Below)…if that “Find” has a prize attached to it. The item may be “Critical Intel” to help with follow on Missions (If this is the case, you will be given that intel)
This was designed to keep players on target & pushing/striving to accomplish their missions, work as a team & to add a different element, I don’t think any of us have seen. NO FIGHTING OVER ITEMS FOUND IN THE FIELD. DEAD MEN CANNOT DISCLOSE LOCATION OF ITEMS. IF A BATTLE ENDS & ITEMS WERE NOT “FOUND” The item will be re-located to another Mission/Objective.
If you locate a item that is NO WHERE NEAR your specific Mission/Objective…Leave it be!
Certain Items Will be set aside for Overall Raffle.
Other Items Will be "In Game" Raffles...here is how that works.
Your squad is sent on a mission....You will come across an obvious item (ammo can/box etc) when you have completed your mission you will radio in the item you have found & what squad you are. That will be logged.
On Sunday when we do the raffle, if that Mission/Objective was a Raffle Mission/Objective the names of those in that squad are put in for the prize associated with that Mission/Objective.
But there is a twist (Why you want to bring extra singles $$) The winner can take the item or choose from other items linked to that Mission/Objective (Lets Make A Deal Style) You will not know what is in any one box.
Once Winner chooses their "box" the remaining boxes go up for raffle to the masses ($1.00per entry no limit)
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Check it out. Seems awesome to me.