Post by Doc on Feb 16, 2012 11:29:15 GMT -5
1-7: Reloading may only be done at the player's FOB or regen point. Players may not carry extra ammo, speed leaders or any other kind of capacity enhancing equipment on field. These items must be staged at the locations posted above.
1-8: Players may not carry any more then 12 midcap or 20 "realcap" magazines. If the player is carring a combination of both they may not surpass the ability to carry 1,440 rounds.
9-3: Players who attend are encouraged to wear head covers to assist in identifying friend / foe while in game. If a player chooses to wear a head cover of any kind it must match their team’s uniform in terms of color. (Black & green for woodland / Tan & earth for 3 color desert) (Covers no longer required but still encouraged)
21. MORTARS
21-1: Mortars may be provided to each side by OC staff. Only the mortars provided may be used, unless otherwise specified by OC staff.
21-2: Only mortar rounds, provided by OC staff may be used.
21-3: Teams may earn mortar rounds at a rate of 2 per hour, by protecting their team's supply route. If either team loses control of their supply route, the hour will start over, upon re-securing the route. COs shall be provided a "drop point" by OC staff & shall retrieve their supplies from that location (see game play section for additional, along with the event WARNORD to be issued prior to the event).
21-4: Mortar teams must have a direct line of sight on intended targets for a mortar attack, along with clear overhead (no trees or buildings that would block the flight of an actual projectile mortar).
21-5: Mortar teams shall notify an OC of their intent to deploy mortars. That OC shall then coordinate with another OC to score kills &/or mark off damage caused by a mortar attack.
21-6: Mortars may not be used on any moving vehicle. Mortars may be used on any parked vehicle. (Vehicle must clearly be parked and not slowly idling forward.) Mortar attacks on vehicles shall render the vehicle destroyed, along with any player inside or in the 20 foot blast radius
1-8: Players may not carry any more then 12 midcap or 20 "realcap" magazines. If the player is carring a combination of both they may not surpass the ability to carry 1,440 rounds.
9-3: Players who attend are encouraged to wear head covers to assist in identifying friend / foe while in game. If a player chooses to wear a head cover of any kind it must match their team’s uniform in terms of color. (Black & green for woodland / Tan & earth for 3 color desert) (Covers no longer required but still encouraged)
21. MORTARS
21-1: Mortars may be provided to each side by OC staff. Only the mortars provided may be used, unless otherwise specified by OC staff.
21-2: Only mortar rounds, provided by OC staff may be used.
21-3: Teams may earn mortar rounds at a rate of 2 per hour, by protecting their team's supply route. If either team loses control of their supply route, the hour will start over, upon re-securing the route. COs shall be provided a "drop point" by OC staff & shall retrieve their supplies from that location (see game play section for additional, along with the event WARNORD to be issued prior to the event).
21-4: Mortar teams must have a direct line of sight on intended targets for a mortar attack, along with clear overhead (no trees or buildings that would block the flight of an actual projectile mortar).
21-5: Mortar teams shall notify an OC of their intent to deploy mortars. That OC shall then coordinate with another OC to score kills &/or mark off damage caused by a mortar attack.
21-6: Mortars may not be used on any moving vehicle. Mortars may be used on any parked vehicle. (Vehicle must clearly be parked and not slowly idling forward.) Mortar attacks on vehicles shall render the vehicle destroyed, along with any player inside or in the 20 foot blast radius